+ Each player takes turns drafting 3 Battlers each by selecting Mastery Cards
+ Each Battler is created by combining any two Masteries (including two of the same Mastery)
+ The Masteries include: Protection, Warfare, Trickery, Nature, Magic, Alchemy, Engineering, and Spiritual
+ There is a recommended way to set-up the Draft, but players are encouraged to experiment
+ Once all six Battlers are drafted, put them into play
+ Each Battler fits onto one 5" x 7" card, so both players have 3 large cards in front of them
+ From this point forward there is absolutely no "luck" involved
+ No card drawing, no dice rolling, no hidden cards in hands, no randomness what-so-ever
+ Each Battler has 6 abilities and 5 Ability Tokens
+ Players take turns performing one Ability each.
+ Battlers can use Response abilities to defend themselves and their team
+ Ability Tokens are placed on abilities to easily track all of the abilities performed
+ A Round ends once each Battler has used all of their Ability Tokens
+ After each Round, the Ability Tokens are reset and most abilities can be used again
+ The game ends once a player loses all three Battlers
+ Most games finish in about 2 Rounds (60 total actions)
+ Experienced players will complete a game in usually about 30 minutes
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.